client: Sony Cambridge Studio
I co-wrote the script for MediEvil Resurrection, the PlayStation Portable game.
Here's the introduction. The narration (by Tom Baker—of Dr Who and Little Britain fame) starts 30 seconds in and ends around 2:35.
(Thanks to YouTube user "ultragarrison" for taking the time to capture and upload it.)
A number of people have uploaded all the cutscenes. Here's one of the many compilations, uploaded by Marco Vere.
Although the game itself earned mixed reviews, the script was very well received and highly praised for its humour.
...the cinematic scenes that are shown between each level could give some of the cartoons on Cartoon Network a run for their money. Game engine graphics and spoken word dialogue are used to convey a story that is absolutely hilarious.
Each voice actor does a superb job of bringing his or her character to life. There's a lot of chit-chat, but it's all extremely funny and well-acted. While playing the game, the dialogue from a previous scene would inspire me to keep going, as would the realization that I'd get to learn more of Sir Dan's story if I made it to the end of a level. Love to laugh? Get this game.
--Frank Provo, PSX Extreme
The thing we most enjoyed during our time with MediEvil was the overall standard of the voiceovers and audio. With Tom Baker's show-stopping pre-level announcements, it's almost worth experiencing for his input on its own … if there's one thing that drags you through the action, it's to see if they can keep the laughs going.
--Kristan Reed, Eurogamer
MediEvil Resurrection will keep you playing night and day just to see what the next gag might be. The game has some of the best humour that a title has seen in a long time, and the story is engrossing enough to keep gamers entertained throughout the levels. All in all, the game [has] a hilarious storyline; humorous and fun enough to make it just one of those games that have a special place in your heart… the story is funny enough to keep gamers going until the finish.
--Sean Gibson, Gaming Illustrated
Medievil: Resurrection has a lot of charm. [...] the game’s cut-scenes overflow with quirky British humour and innuendo. Indeed, the comedic side of MediEvil is one of its most endearing qualities…
Game Power Australia
MediEvil features some of the best voice acting we have heard in a game on any console. The hilarious cast of characters - including a vegetarian, tree-hugging witch; a Middle-Eastern genie; Fagin-like Gargoyle; East End gangster fairies and a job-dissatisfied Death (exquisitely voiced by Little Britain's Tom Baker) - come to life thanks to some excellent performances and a genuinely laugh-out loud script - a gaming rarity indeed. MediEvil: Resurrection is a joy to play. It's challenging, fun [and] genuinely hilarious.
--Robert Cumine, GameBiz
The overwhelming best feature of this game is the voice acting. It's just great. It gives the game so much personality and wit, that I found myself wanting to play the game for laughing experience alone. It's Monty Python meets Nightmare Before Christmas.
There are some real laugh-out-loud moments, like when Sir Dan meets the Grim Reaper, and the Grim Reaper, stressed out with all the deaths as a result of Zarok's evil deeds, remarks, "I might have to take on an intern." That one caught me off guard and I laughed about it for a several minutes.
The cool thing is that there are tons of little moments like that throughout the game. I found myself looking forward to cut-scenes just to get a laugh. The characterization here is awesome.
--Jason Allen, IGN
The soundtrack is worthy of a feature film and captures the haunting themes and mystical ambience of the levels and the creepy, yet humorous situations. The dialogue is the real shining star of the show here, even as early as the opening narration “quality wine at affordable prices”, then moving into the introductory movie and tutorial. The game just drips with so much British flavour you’ll think you are watching a Monty Python production. I caught myself laughing aloud, even while playing in public, which brought on the obligatory glances of puzzlement from those nearby.